Hey Adam,

The superbad company is still here, hidden:
http://superbad.com/index31.html

The text is taken almost verbatim from the irvine company's old website.
(http://irvinecompany.com) As is the Superbad Company logo.
And the 5 fake
major sections of the superbad company site. That one was done with a
concept, based on experiencing the freaky distopian futuristic city of
Irvine, California, where almost all of the land is owned by "the irvine
company" and as such, there are no mom and pop businesses. any decision to
lease is made by the company's board of directors. and it's a financial
decision, not a community-based one. so they always choose an established
franchise over a smaller business. it's a freaky place. anyway, i built that
page based on theirs, as a way of making their bizarre and terrifying
futuristic corporate america look like an ugly thing instead of the exciting
thing they're trying to make it look like.

i don't know the percentage of thought-out concepts to just fun. it may be
about 20 percent thought-out? but almost every page has some idea i was
exploring that i could tell you about--some ideas are made obvious, but many
are just there for me to know that i solved my puzzle or not.

There is no link anywhere to "the other trunk." it can only be reached
by
lopping off the trunk.html from the main trunk directory.

when working on a lot of superbad, especially the earlier pages, i did have
specific rules in mind that i wanted to break. and rules i tried to follow
as well.

rules to break:
-don't confuse the audience.
-let people know where they are in a site.
-be consistent.
-don't make visitors scroll; put something clickable "above the fold"
-let people know who's behind the site and why.

these were rules being given in the early days of the web and it struck me
that it was both too early and unnecessarily limiting to buy into these
rules without challenging them. so i set out to make a site that worked and
broke them.

rules i followed:
-make every page worth visiting
-keep pages below 30kilobytes (usually)
-put something clickable on every page
-frequently update the home page

the rule i followed that i feel most strongly about is the 30 kilobyte rule.
and i think that's one of the main reasons superbad was able to catch on.
because that made it accessible to people with slow modem connections. and
not just the high-bandwidth elite.

some examples:
an interface idea i'd never seen done, wanted to try. most symmetrical
patterns result in a link that works when you click the "go" button:
http://www.superbad.com/1/stars/index.html

wanted to try to do this simple animation without flash or shockwave:
http://www.superbad.com/1/boom/boom.html

another javascript pattern-recognition test:
http://www.superbad.com/1/plumbing/index.html

how much can i get out of an animation that's only a few pixels in size:
http://www.superbad.com/1/fall/index.html

how would the name of a page affect the way of thinking of it:
http://www.superbad.com/1/N2643-C/M2278-B.html

what is the most generic and simple way that a site could be:
http://www.superbad.com/index17.html

what would happen if i were to take a child's story and apply the same
graphic design treatment that i would give a story written by an adult
author, which is what i was doing for work at the time:
http://www.superbad.com/1/monster/index.html

playing with the idea of the macintosh "dialogue box" to make a
dialogue
that is really just a monologue.
http://www.superbad.com/1/meta4/desktop.html

how to draw the visitor down "below the fold:"
http://www.superbad.com/1/turkey/jay2.html

tribute to erno rubik, inventor of the rubik's cube, also made miserable by
his invention and now a prisoner in his own cube:
http://www.superbad.com/1/cube/index.html

this is how i felt when i made this:
http://www.superbad.com/index100.html

here, i was playing with how to get things into my computer. i didn't have a
scanner at the time, but i did have a fax machine and 2 phone lines. so i
faxed this stuff into my computer:
http://www.superbad.com/index27.html

how to get this guy to act devilish:
http://www.superbad.com/index34.html

playing with idea of source code that is the page:
http://www.superbad.com/index87.html

former KRON news reporter, Pete Wilson, talks gibberish:
http://www.superbad.com/index85.html

another breaking the rules of interface, making people scroll:
http://www.superbad.com/index42.html

okay, there's more, but i'm sure that's already way more than you need.

-ben

> From: adamm@skylined.org
> Date: Sun, 04 May 2003 01:27:37 +0200 (CEST)
> To: ben@superbad.com
> Subject: new superbad stuff
> 
> hi ben,
> it's me again and my ba degree work...
> got some questions again: i mentioned the new
> enter page some days ago (the superbad company),
> did you remove this one at all or just put it in
> some directory? i've also found 'the another
> trunk page' - is it accesiblle by starting on
> www.superbad.com or you have to type directly
> some of the index pages of various directories?
> 
> i should examine your site in a way one would
> analyse a movie, and i must admit i'm not the
> happiest person because of it - say the truth,
> how much of the superbad is done initially with
> thinking about 'concepts', having in mind some
> discourse or so and how much is just 'fun'? :)
> when developing the web, do you have in mind some
> rules, or to follow, or to brake?
> (more to follow if you don't mind)
> 
> best regards,
> 
> Adam (AdaMM) Zbiejczuk
> http://skylined.org/adamm/
> 
> 


