HandTalk- User's Manual:

1) To Start the Program- Move all files into the same directory. Type HTK followed by hitting the return key to initiate the program. For  systems with the mouse installed in COM2, type HTK2 instead of HTK. A pre-game menu appears on the screen as follows:

Pre-game Menu  
E	game of two persons
 		exclude HT
A	game of HandTalk
B	black-white exchange
H	Handicap
P	begin to play
R	rules
S	board size

The user can either select the items by using the mouse or simply typing the alphabet in font of the item. 
"E" is for two people playing Go on the computer (or for game recording). 
"A" is for a game with HandTalk. 
"B" toggles the color of  black & white. 
"H" selects the number of handicap stones. A small window will appear on the left hand side. One can change the number of stones by using the left (decrease) or right (increase) arrow. Hitting F10 will fast-forward to the maximum number of handicap stones (25 for 19x19; 9 for 13x13 and 4 for 9x9) and F1 will fast-backward to the minimum number of handicap stones (0). After the correct number has been selected, one can use the mouse to select "OK" or hit return.  Komi only applies to even games and is automatically set to zero in handicap games.
 
"P" starts the game. 

"R" toggles rules from Chinese, to Japanese, to Ing's Rules. 
"S" toggles the size of the board from 19x19 to 13x13, to 9x9, then returns to 19x19.  (This function is disabled for the demo version. You can purchase full version from Yutopian Enterprises).

To skip the pre-game menu and play game under default settings, simply hit "P" immediately after one initiates the program by typing HTK followed by the "return" command. To take black, type "BP" instead of "P". Default is for HandTalk to take black.  

2) During Game- When "P" is selected, a game board will show with Game Information on the upper left (including Game Number, Date, Players' Names, Komi, Handicap, and Rules). A game-time menu appears on the right hand side of the screen as follows:

A new game	"A" brings back the pre-
Black/white	game screen and starts a
Colors	new game.
Degree (HT)	"B" toggles the color of
Edit	black and white.
False move	"C" selects the color sys-
Go board	tem that is best for your
Hint	computer. There are the 
I resign	following choices in a
Joseki	window on the left:
Komi	
Load	M - monochrome
Music	N - Normal 8-color
Names			OK
Ordinal	P - 16-color palette
Pass	R - black/white reverse
Quit
Reproduce	For VGA monitors, 16-
Save	color palette has been 
Territory	selected as default. If
Unmove	you like to create your 
own color, select "P".  A window with four color palettes (Y, W, D, & C) appears.  Y is used to control the color of the board. W and D change the color of the white and black stones respectively. C controls the color of the background. After a palette has been selected, four color boxes appears, with a symbol of three arrows (left, right and down) underneath one of the boxes. The user can select a color box by moving the symbol underneath that box, using the mouse or the left & right arrows (of the keyboard). Once the color box has been selected, the user can tune the color by the up and down arrows (of the keyboard). To return to the original color-setting, simply select "I".

"Degree" selects the strength of the program. This command has no effect for games played between two persons.  There are 6 levels of strength, namely, lowest, low, mid-low, middle, high and top. The program takes longer time in-between moves at higher levels. The difference in strength between low levels is slightly larger than one stone and the difference at high levels is slightly less than one stone. One can use the left and right arrows (of the key board) to select strength or simply click on the arrows in the left-hand-side window.  After the desired strength is selected click on "OK" with the mouse or hit return.

"Edit" the board position by using this command. The following window appears. 

	B/W	set stones
	U		unmove 
	O		OK

Move the cursor to the desired location by using the mouse or the key pad and hit "B" (for black stones) or "W" (for white stones). Move the cursor to an existing stone and hit "U" will remove the stone. Select "OK" to exit the window.

"False Moves" allow one to explore different variations. The player can then try out variations by playing black and white stones on the board alternatively. Selecting "Restore" will go back to the original position without exiting the "False Moves" mode. Selecting "Stop" will return to normal play. The "Unmove" command allows one to retrieve moves.

"Go board" toggles the board between a Kaya-looking (yellow) board and a sandal-wood-looking (purple) board.

"Hint" shows the best location for the next move from the program's point of view. A stone will be shown briefly (one second) together with a chime. After the stone disappears, the cursor remains on the hinted spot. Sometimes, the program will suggest "Pass" or "Resign". The player then have the choice of selecting "OK" or "cancel".

"I resign" allows one to resign when one is far behind in the game and the situation is hopeless.

"Joseki" presents the locations of play according to the joseki. "Black" shows black's joseki and "white" shows white's joseki. "OK" exits the joseki mode.

"Komi" is the number of points (or stones) used to compensate the advantage of black playing first. A positive number means that black has to give white the compensation and a negative number means white has to pay compensation to black. For Japanese rules, each increment is 1/2 a point. The increment is 1 point for Ing, and 1/4 point for the Chinese rules. Please refer to the appendix for the differences among rules.

"Load" games that has been saved previously. When this command has been selected, a window appears on the right with the path leading to the "HandTalk" directory. One can choose other directories by using the arrow keys or the mouse. If the current directory is not the root directory, a "CD.." will be shown underneath. By clicking on or selecting "CD.." (then hit return) one can go up in directory. The program will show the files with the .GHT extension.  First 8 files will be displayed. To display more files, use the "Page Down" command. After selecting the desired file, hit the enter key. 
Use the right arrow to advance moves and the left arrow to retrieve moves (F10 displays all moves and F1 retrieves all moves). Using the "Resume" command, one can exit the "Load" mode and return to the previous game.

"Music" is played when the program is initiated or inbetween games.  By hitting the "M" key, one can change the song. There are 4 songs in the program. One can turn the music off by hitting the space bar. 

"Names" is used to modify the information on the upper left corner window during the game. After selecting "N", the cursor starts flashing on the first line of the upper left window. By hitting return or clicking on "OK", the cursor will move to next line. Hitting F1 will delete the existing information, and hitting F10 will reinitiate the previous information. 

"Ordinal" toggles the move numbers on and off.

"Pass" can be used when there is no points to gain. Please be cautious that under the Chinese or Ing rules, the dames (neutral points) are worth one point each.

"Quit" ends the program. A tiny window appears on the lower right with the choice of "Quit" or "Resume", in case one hits "Quit" accidentally.

"Reproduce" repeats all the moves that get one to the present stage. By using the right arrow, one advance one move at a time. The left arrow retrieves one move at a time. Selecting the double right-arrow or hitting F10 shows all the moves instantly. Selecting the double left-arrow or hitting F1 retrieves all moves. One can return to the game mode by selecting "OK" or hitting return. It takes HandTalk longer to respond the first move immeduately after the "Reproduce" mode.

"Save" is used to record games. The program will prompt the user for a file name. The name should be less than 16 characters. Before the file name, one can type the name of the drive where the user would like to store the record (e.g., c:\HandTalk\filename). The program will add an extension of .GHT to the file name. If the "save" process is not successful (e.g., there is a mistake in the path), two question marks will appear and one has to repeat the process. 

"Territory" displays the territory on each side both numerically and graphically. The program estimates the territory of each side (by using the Chinese or Ing rules) and tabulates the result in the window underneath the board as occupied area. The current state-of-the-art programming technjology is not good enough to judge life and death of certain shapes.  Therefore, it is necessary to modify the color of the territory manually. After two consecutive passes or if "T" has been selected, the following window appears on the right. 
     
               OK                  F1-F10
               Change           Click|Enter

By moving the cursor to the desired territory and clicks with the mouse or hits return, one reverses the color of that territory. Clicking "OK" or hitting any key from F1-F10, one exits the "Territory" mode.

3) Game-Time Operations-
To make a move- position the cursor at the desired location on the board by using the mouse or the number key pad as shown in the following:

Up & Left	7
Up		8
Up & Right	9
Left		4
Idle		5
Right		6
Dn & Left	1
Down		2
Dn & Right	3

When it's HandTalk to make a move, "n thinking" will be displayed in the on the left, with "n" being the move number.  The commands "A", "E", "Q", and "U" are operational even when it is HandTalk's turn to make a move.

For games between two persons, "black's turn" or "white's turn" will be displayed instead. (It might be a good idea to have one person controling the mouse and the other person controling the key pad.) 

The window underneath the board shows the time used by each player, captured stones, and the difference in the game (superiority). "Superiority" does not take  komi into consideration. If the superiority number falls under black, it means that black is ahead by that many points, and vice versa.  The fourth column of this window is reserved for "occupied area" when the "Territory" command is selected.

4) To End A Game-
The game ends when either party resigns or after two consecutive passes by both sides. The territory of both sides will be displayed just as the "Territory" command has been selected. The user is then given the option to modify territory if there is any mistake.

Yutopian Enterprises
2255 29th Street
Santa Monica, CA 90405

Tel: (310) 392-7988
FAX: (310) 392-7598

e-mail: yutopian@netcom.com

http://www.webwind.com/go
